Scientific Fact or Cinematic Fiction? Outline for Second
Paper
Violation of Conservation of Mass and Energy in Video Games
1.
Introduction
a. In the real world, the principles of conservation
of mass and energy state that mass can neither be created nor destroyed.
b. This principle is frequently violated in
video games, often for entertainment, gameplay, or story purposes.
2.
Street Fighter VI
a. Many characters, such as Ryu, Ken, and Akuma for
example, feature fireball moves that can be fired repeatedly without limit so
long as the player’s character is alive.
b. Dhalsim in particular is a character that can
stretch his limbs to fight in a way that doesn’t quite make sense
c. Though not related to conservation of mass, many
characters also featured “dive kicks” that allowed them to alter trajectory and
velocity mid-air in controlled ways that were far from realistic
d. These inaccuracies to physics serve the purpose
of not only creating interesting characters in a mystical sort of martial arts
society, but also serve the purpose of creating a diverse set of gameplay
styles for specific characters.
3.
The Mass Effect Series
a. The way guns worked in the Mass Effect series
has always been rather baffling. Most guns in the series fired physical
projectiles, yet there was no actual ammo system in the universe (according to
the rules of the Mass Effect universe)
b. Not to mention, there were such things as “biotic
powers,” which consisted of strange “space magic” energy beams and explosions
that often altered space, time, gravity, and mass.
c. The writers of the Mass Effect series attributed
these violations of physics to a fictional element called “element zero” which releases
“dark energy” that can modify existing masses when exposed to an electrical
current. This is a case where the laws of conservation are bypassed for the
sake of story.
4.
Saints Row: The Third
a. The beginning sequence of the game features an
over-the-top skydiving gameplay sequence where, after escaping an airplane, the
player has to shoot through random goons in the air and massive amounts of
falling cars presumably from the airplane itself. The player has infinite ammo
and the amount of cars raining in the sky clearly would not have entirely fit
in the plane itself
b. This level is obviously tongue and cheek and
is not meant to be taken seriously, providing the player with an extremely
exciting and explosion-gratifying action sequence.
5.
Conclusion
a. While physics are incredibly important, it is
not always necessary for video games to follow realistic physics all the time.
Many great games are actually founded upon the premise of broken physics. At
the end of the day, it comes down to the game developer’s intent.
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